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Welcome to Gelatinous Cube! A podcast about creating great encounters in Dungeons and Dragons and other tabletop roleplaying games.

We're Rosie and Adam, siblings and hard working dungeon masters. Every episode we get forensic on an RPG encounter: why it works, where it could - or did - go wrong and what's cool about it. Whether you play narrative or sandbox, OSR or 5e we want to give you useful tools for thinking about your game.

Dec 7, 2021

Team GC are getting AMBITIOUS this week, as Rosie and Adam discuss Rosie's fairytale adventure Red Riding. 

We discuss the impossibility of originality, the benefits of tradition, and the general headaches of devising RPG's for publication. Then we check back in with the Gelatinous Cube for an encounter that considers...

Nov 24, 2021

We focus on the Weird in RPG's this week, as we contemplate Adam's bizarre chaos-demon confection The Whirlywhip. What makes a thing weird, and how can this quality enliven our games? 

Then we trip over to the lovely folks from the OSR RPG group on Facebook for more weird and wonderful happenings. 


Nov 10, 2021

Rosie and Adam discuss Rosie's mushroom trap, and the importance of shrooms to fantasy and folklore.

We ask why mushrooms are so alluring (clue: drugs), what makes a trap a trap, ponder mycophobia and consider how worlds emerge from small player actions. Oh, and there are goblins. There are always goblins. Then it's...

Oct 27, 2021

This episode we talk Adam's dark fairytale farmyard encounter.

Rosie and Ad discuss why the weird is privileged over the uncanny in RPG creation, horror in the familiar, and motivating players through moral appeals. They get into the virtues of over preparation and what do if your players sidestep an encounter...

Oct 13, 2021

Merry met, friends! Revelations abound as we shine the divine light of Pelor on Rosie's favourite PC, Moonie the Cleric. Rosie and Ad discuss how players can "presence" their cleric's god to make games more surprising and fun, and explore how clerics tap into the deep magic that happens at the D&D table.  

Check our...